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This page has examples of how to use some MUSH commands. It is not meant to be used alone, but in conjunction with the Commands page. If you want to learn how to use the commands, start with the Commands page, and if you need any additional help with a particular command, click on the command example link.
| @alias |
You use this command to set an alias for yourself. An alias is an alternate name by which you can be called, and can be a substitute for your name in any command. People usually set an alias to be a shortcut for a longer name.
To set an alias on yourself, type:
 | @alias me=<alias> |
where <alias> is the alias you choose.
If you wanted to page Rasputin with the message "Hi," but he had not set an alias, you would have to type:
 | page Rasputin=Hi. |
Rasputin wants to save you a few keystrokes so you'll page him hi more often, so he gives himself the alias ra by typing:
 | @alias me=ra |
So now if you wanted to page Rasputin "Hi," all you'd have to do is type:
 | page ra=Hi. |
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| connect |
Use the connect command at Shambala MUSH's connect screen. The format is:
 | connect <name> <password> |
Where <name> is name of your player (character), and <password> is your password. If you have an alias, you can use your alias for <name>.
For example, you have already created a player named John with the password asdf. Thus, at the connect screen, which looks something like this:

You type:
 | connect John asdf |
If your player name has spaces in it (such as John Doe), you will not be able to use it to connect. Thus, if you have to have a name with spaces in it, you will also need an alias and will have to use that alias to log in.
You can only use the connect command at the connect screen.
[ Back to connect ] |
| create |
You will only need to use the create command once. The first time you connect to Shambala, you will need to create your player (character). You use the create command at the connect screen. You type:
 | create <name> <password> |
Where <name> is the name you want to use, and <password> is the password you want to use. You should use a one-word name without any spaces, and a one-word password without any spaces. The password you choose is case-sensitive.
If you wanted to be John on Shambala, and you wanted to use the password asdf, the first time you logged in you would see this screen:

And upon seeing this screen you would type:
 | create John asdf |
You cannot choose a name that someone else is already using. If you do, you will get the following message:
 | Either there is already a player with that name, or that name or password is illegal. A password should have both upper and lower-case letters, plus a number or symbol other than the apostrophe or dash. |
If that happens, just use the create command again, using a different name (or password, if that was the problem).
After you created your player for the first time, you can log into it whenever you wanted to visit Shambala with the connect command.
[ Back to create ] |
| @desc |
This command sets a description for an object. The description is what a player sees when he or she looks at that object. The format is:
 | @desc <object>=<text> |
Where <object> will look like <text>. The object must either be you, or something that you have created or built. When you first log in, you will probably want to set what you look like. For example:
 | @desc me=I'm a tall, red-headed man with a beard and a moustache. I'm wearing faded blue jeans and a t-shirt with the slogan: I'm With Stupid. I've been working on my truck all day, so I smell a little bit like grease. |
The more creative and descriptive you are, the better. Remember- first impressions are lasting impressions! Plus, detail helps others imagine the virtual you and makes the virtual world of Shambala more vivid.
On the other hand, you don't want to go overboard- if your description is too long, others may not read it all the way through. Four to ten lines is often a comfortable length for a player's description, or a room description. Twenty lines or more gets on the long side, and risks scrolling past others' screens.
[ Back to @desc ] |
| drop |
This command allows you to drop an item in your inventory. After you drop the item, it will remain in the contents of the room in which you drop it (until someone else picks it up). The syntax for the command is:
 | drop <object> |
So, if you use the inventory command:
 | inv |
And see that you are carrying a soccer ball:
 | You are carrying: soccer ball You have 300 dollars. |
And you're tired of carrying the soccer ball around, so you type:
 | drop soccer ball |
Now when you check your inventory, you will see:
 | You aren't carrying anything. You have 300 dollars. |
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| +finger |
You can use this command to find information on a particular player. The information included, at a minimum, the last time that player logged in to Shambala, that player's alias (if set), that player's gender, and that player's current location within Shambala. The information might include additional information provided by the player, such as e-mail address, ICQ address, www page, hometown, and whether the person is an adult. The syntax of the command is:
 | +finger <name> |
Where <name> is the name of the player on whom you want information. So, if you want information on Amity, you might type:
 | +finger Amity |
And you might see:
 | ------------------------[ Amity ]------------------------ Last Here: Sat July 17 13:31:20 1999 Alias: am Gender: Female Location: Amity's H WWW: http://www.hamsterdance.com/ --------------------------------------------------------- |
[ Back to +finger ] |
| get |
This command allows you to pick up an object, placing it in your inventory and keeping it with you until you drop it or give it to someone else. The syntax of the command is:
 | get <object> |
So, if you look at your current room and you see:
 | Town Square
It's always a clear and sunny Spring day out in town square. Songbirds flit about between the lush green trees, and the air is filled with the sweet smell of honeysuckle. The square is lined with quaint wooden benches surrounding an open grassy area, in the middle of which is a fountain that spouts crystal clear water into the air.
Contents: soccer ball rubber ball Obvious exits: Uptown <U> Downtown <D> The Park <P> |
And you want to pick up the soccer ball. You could type:
 | get soccer ball |
You don't have to type the entire name of the object- only just enough that the MUSH can recognize it. So, to get the soccer ball, you could just type:
 | get soccer |
And you would accomplish the same thing. But, since there is both a soccer ball and a rubber ball in the room, if you would type:
 | get ball |
The MUSH would tell you:
 | I don't know which one you mean! |
It's possible to get objects from other players or things. The syntax of the command would be:
 | get <name>'s <object> |
So if Amity were carrying the soccer ball, and you wanted to take it from her, you would type:
 | get Amity's soccer ball |
Remember, don't steal things that don't belong to you!
You can prevent people from taking your things by using @lock to lock them.
[ Back to get ] |
| give |
You use this command to give an object or MUSH money to someone else in the room with you. The syntax of this command is:
 | give <name>=<object> |
Where <object> is the thing you have that you want to give to the player identified by <name>. So, after using the inventory command, you see:
 | You are carrying: soccer ball You have 300 dollars. |
And you want to give the soccer ball to Amity. You would type:
 | give Amity=soccer ball |
Like most commands, you don't necessarily have to type out the full names of <name> or <object>; just enough so the MUSH recognizes them. As long as you weren't carrying anything with a name similar to soccer ball, or there was no one else in your room with a similar name to Amity, you could type:
 | give ami=soc |
And that would accomplish the same thing.
[ Back to give ] |
| help | When you type help by itself:
 | help |
You will see the something similar to the following:
 |
This is the TinyMUSH 3.0 online help facility.
Notes on help descriptions:
[text] - text enclosed in []'s is optional. The
[]'s are never typed in as part of the command.
<parameter> - Information parameter for a command.
The <>'s are never typed in as part of the command.
Syntax of help command:
help [<command>]
Some things to start with:
help topics (Main help topics)
help command list (List of commands) (@list commands)
help globals (List of global commands)
help flag list (List of flags) (@list flags)
help function list (List of functions) (@list functions)
Also see 'help about "TinyMUSH".
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If you wanted to see a list of common commands, you could start by typing:
 | help command list |
If you want to see help on a specific command, you would type:
 | help <command> |
Where <command> is the command on which you want help. So if you wanted help with the say command, you would type:
 | help say |
And you would see:
 | Command: say <message> Says <message> out loud to everyone in your current room. You can also use '"<message>'. See also: page, pose, whisper, :, ;, ". |
The first line gives you the command syntax. The last line gives you a list of related commands on which you might also want to read help. The rest gives you a description of what the command does.
[ Back to help ] |
| home |
Use this command to go to your home location. The syntax is simply:
 | home |
By default, your home location is Shambala's Homeless Shelter, unless you change it. If you ever build your own room, you might want to set it as your home location using the @link command.
[ Back to home ] |
| inventory |
Use this command to see a list of all the objects you are carrying, and the amount of MUSH money you have. So, if you are carrying a soccer ball, and have 300 dollars, if you typed:
 | inv |
You would see:
 | You are carrying: soccer ball You have 300 dollars. |
You are probably now wondering what MUSH dollars are. They are a little in-MUSH currency. You might finds places in Shambala where you can buy objects, or you have to pay objects to get them to work. Some commands also require you to spend MUSH dollars to use them.
[ Back to inv ] |
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